This season was a lot of fun. We had freedom to explore the look and feel. I had a larger team to guide through the redesign: research, design explorations, refinement, style guide, reskin legacy screens, new features that included wireframes to mockups, implementation, bugs. This reskin was heavily reliant on the UI team, so I created an art swap guide that includes links to every art asset in the game. This guide, amongst other processes I initiated, has significantly improved the efficiency of all future reskins.
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